JRPG’s are my favorite genre of games but Love Drag Magnifying glass Drilling Machine shirt. funnily enough, the gameplay of most older/classic-style ones is not really my thing. I hate random encounters, I hate slow combat, and I can’t stand having to grind my party. It’s the story though that pushes me to play all the way to the end. I’m just always eager to know what happens next. Ya, I want to recommend new friends play all my fav old RPGs, but man telling someone how good a game is while you just tap X and loading the same battle 4 times in a row…
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I appreciate those JRPGs that have been really searching for new cool battle systems. Shout out to (for better or for worse) Final Fantasy 12-15, Bravely Default/Osteopath, Mario RPGs. I’ve played some JRPGs that had really fun, exciting and engaging combat, and felt like so many others could take lessons. Osteopath’s boost system and Cosmic Star Heroine’s Hyper system come to mind. What sucks is when too much / too little leveling ruins that feeling in the same game. Ironically, the worst JRPG combat to me is the action ones, without turns. They’re basically forced to remove all complexity from combat and automate everything, meaning you just sort of spam one attack (or, die to wonder what you were supposed to do differently). Starcraft 2, this game is amazing, the races, the balance, the design, the difficulty, the complexity, everything. But holy shit, this is one stressful online game, anyway, I still play it from time to time, recommended to anyone, even if you don’t like RTS games.
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At the same time, lots of people still go out and play football and basketball, even if they know they aren’t very good at it. Pick-up and rec league basketball are huge in the US, and they aren’t stressful at all. People didn’t like their singleplayer franchise reduced to crappy mobo/RTS mix. Even if an idea would be sound, they have picked the wrong way to go about it. Fans wanted new wh40k RTS, not the multiplayer game with shitty campaign glued to it. It would probably be better received if it was some other universe, or at least did not call itself dawn of war. Even without dying, you are almost never in a constant team fight in MOBAs, you farm for a bit, roam the map, get objectives, fight, and if you win it is still a breather as you’re most likely just hitting towers and creeps. And even with that “simplicity”, there is a plenty of skill ceiling in it. RTS is kinda like playing the 15-minute match in a fighting game…. while playing another 15-minute match in other fighting game and rapidly switching between them.
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Ladder fear is such a big problem for me. Love Drag Magnifying glass Drilling Machine shirt. I’ve been pretty addicted to a handful of competitive games in the past. CS, Hearthstone, and currently LoL. But I’m always afraid to actually play the damn games because it’s such a gamble. Either I play and win and it’s great. Or I play and get stomped and basically ruin my mood. Basically, I just hate losing more than I enjoy winning. It’s such a flawed mindset but I don’t know how to get over it. With the exception of CS, I probably have so many more hours logged watchingHearthstone and League than I do actually playing them.